Club Werewolf is set in the late witch-hunting years of Tudor England. Berwick was a seaside fishing town until a witches curse banished them to endless uncuttable woods, filled with hungry werewolves. The winters are long, resources scarce and the towns fishing tools now useless. When designing, consider the materials, colours and clothing available to the common peasant and prince alike.
We're heavily inspired by 1950's UPA style, later revived through 2000's cartoons of simplistic patterns and flat shapes. Our characters have thick black outlines and strong silhouettes that contrast painterly backdrops and furniture. For paintable items, we recommend grounding them with secondary unpaintable areas.
We use classes to contextualise the rarity between items. Is a crown fit for a commoner or a monarch?
Note: the money you earn is based on the type of item, not its class.