This is your anti-aliased .png export with a transparent backing for all the character parts that make up your set.
Use an aliased .jpeg export of your spritesheet to tell the quality system where and what types of dirt are placed using greyscale. Use the material table found in character templates to find the colour that applies to the material you want.
Use an aliased .jpeg mask of your spirtesheet to tell the paint system what areas are paintable and with what hues. Use the paint table found in character templates to find the shade of grey that applies to the paint you want. When importing, pick it's default colour.
Use an aliased .jpeg mask of your spritesheet to tell the quality system how dirty areas can get. If no quality mask is used, we use the material mask to determine average dirt materials normally get. Only use greyscale. Full white is maximum possible dirt and black is none.
Each cosmetic can have up to 1000 patterns, cut from a master pattern sheet of an anti-aliased 1024x1024.jpg. Patterns are applied onto areas coloured hex code #848484 on the material mask. Patterns applied across joints will clip upon bending and should be avoided.